Blog Archives

Packaging UWP Application with more than 25GB Data

UWP has a limit on the maximum size of a given bundle. Using standard packaging strategy, we cannot package the app with more than 25 GB of data. While this works alright in most of the cases, there are applications which require a huge amount of data to exist locally. This article explains a solution for such applications.

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Posted in UWP

Adding Guillotine Menu to Xamarin.Android Application

I’m sure you must have come across newest menu animation called Guillotine. In this, the menu Side bar becomes a Top bar as shown in below animation, where it drops down from the top of the page and gives a feeling of a Guillotine. Currently, this capability doesn’t exist off-the-shelf in Xamarin.Android. As part of this article, we are going to explain how to get this working in your Xamarin.Android application.

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Posted in Xamarin

Xamarin Mobile Apps Authentication using Xamarin.Auth – Twitter

Overview This article is a continuation of the article on the topic Xamarin.Auth Mobile Apps Authentication With Facebook. In this article, we will cover how to authenticate users with one of the most popular social accounts called Twitter. If you

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Posted in Xamarin

Xamarin Mobile Apps Authentication using Xamarin.Auth -Facebook

This article explains how to enable a users to login to a mobile app with their Facebook credentials without manually signing up for the app. We also discuss accessing the basic user info from the Facebook server using Xamarin.Auth component.

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Posted in Xamarin

Xamarin Mobile Apps Authentication using Xamarin.Auth – Gmail

Mobile Applications developed, using Xamarin, can take advantage of the Xamarin.Auth component to avail registration facility by linking to the social accounts such as Gmail, Facebook, Microsoft, and Twitter. In this article, we have used Gmail as an example to explain how you can achieve authentication using Gmail and access basic details allowed by Gmail and the user.

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Posted in Xamarin